The Fort Worth Press - Telework in metaverse precursors already a reality

USD -
AED 3.67298
AFN 66.999977
ALL 92.450265
AMD 386.974854
ANG 1.802123
AOA 912.999863
ARS 1003.008498
AUD 1.549643
AWG 1.8025
AZN 1.700677
BAM 1.857325
BBD 2.01886
BDT 119.48491
BGN 1.852673
BHD 0.37685
BIF 2897.5
BMD 1
BND 1.345641
BOB 6.908832
BRL 5.790203
BSD 0.999886
BTN 84.392794
BWP 13.725155
BYN 3.272208
BYR 19600
BZD 2.01548
CAD 1.40631
CDF 2865.99997
CHF 0.890397
CLF 0.035356
CLP 975.579789
CNY 7.230198
CNH 7.25384
COP 4481.75
CRC 510.721544
CUC 1
CUP 26.5
CVE 104.896392
CZK 24.013202
DJF 177.720137
DKK 7.083085
DOP 60.449755
DZD 133.620161
EGP 49.603301
ERN 15
ETB 121.925034
EUR 0.949625
FJD 2.274977
FKP 0.789317
GBP 0.78953
GEL 2.72498
GGP 0.789317
GHS 16.049729
GIP 0.789317
GMD 70.999748
GNF 8631.000336
GTQ 7.721894
GYD 209.184836
HKD 7.78153
HNL 25.080024
HRK 7.133259
HTG 131.382772
HUF 385.969586
IDR 15976.25
ILS 3.73968
IMP 0.789317
INR 84.47535
IQD 1310.5
IRR 42104.999724
ISK 138.360104
JEP 0.789317
JMD 158.287592
JOD 0.709103
JPY 156.486004
KES 129.503947
KGS 86.376497
KHR 4051.000196
KMF 466.497762
KPW 899.999621
KRW 1406.989823
KWD 0.30742
KYD 0.833207
KZT 495.71708
LAK 21945.000223
LBP 89600.000239
LKR 292.121707
LRD 184.097591
LSL 18.202915
LTL 2.95274
LVL 0.60489
LYD 4.880124
MAD 9.972503
MDL 18.112322
MGA 4659.999675
MKD 58.237769
MMK 3247.960992
MNT 3397.999946
MOP 8.01546
MRU 39.965019
MUR 47.189869
MVR 15.459967
MWK 1734.999743
MXN 20.457901
MYR 4.482995
MZN 63.849588
NAD 18.201551
NGN 1679.960226
NIO 36.759853
NOK 11.143855
NPR 135.033904
NZD 1.71003
OMR 0.385021
PAB 0.999905
PEN 3.804498
PGK 3.94225
PHP 58.935023
PKR 278.09739
PLN 4.105927
PYG 7808.968491
QAR 3.64075
RON 4.7252
RSD 110.633978
RUB 99.579382
RWF 1368
SAR 3.756031
SBD 8.383384
SCR 14.744979
SDG 601.489175
SEK 11.002015
SGD 1.346405
SHP 0.789317
SLE 22.703347
SLL 20969.504736
SOS 571.503975
SRD 35.356502
STD 20697.981008
SVC 8.749122
SYP 2512.529858
SZL 18.197333
THB 35.014026
TJS 10.658475
TMT 3.5
TND 3.151957
TOP 2.342094
TRY 34.421993
TTD 6.789045
TWD 32.577024
TZS 2660.000096
UAH 41.219825
UGX 3669.445974
UYU 42.477826
UZS 12800.000158
VES 45.450172
VND 25400
VUV 118.722009
WST 2.791591
XAF 622.917458
XAG 0.032881
XAU 0.00039
XCD 2.70255
XDR 0.753255
XOF 620.499526
XPF 113.400769
YER 249.85012
ZAR 18.27843
ZMK 9001.2318
ZMW 27.421652
ZWL 321.999592
  • RBGPF

    -0.9400

    59.25

    -1.59%

  • JRI

    -0.0300

    13.21

    -0.23%

  • BCC

    -2.2000

    140.35

    -1.57%

  • SCS

    -0.1000

    13.27

    -0.75%

  • NGG

    0.2500

    62.37

    +0.4%

  • GSK

    -0.7200

    34.39

    -2.09%

  • RELX

    -0.1700

    45.95

    -0.37%

  • CMSD

    -0.0050

    24.725

    -0.02%

  • BTI

    0.0700

    35.49

    +0.2%

  • CMSC

    -0.0600

    24.55

    -0.24%

  • RIO

    -0.1900

    60.43

    -0.31%

  • RYCEF

    -0.3200

    6.79

    -4.71%

  • BCE

    -0.3700

    26.84

    -1.38%

  • BP

    0.4800

    29.05

    +1.65%

  • AZN

    -0.2500

    65.04

    -0.38%

  • VOD

    -0.0700

    8.68

    -0.81%

Telework in metaverse precursors already a reality
Telework in metaverse precursors already a reality

Telework in metaverse precursors already a reality

Depending on his mood, Jeff Weiser settles down to work in a Parisian cafe, a mysterious cave or high above the Earth, thanks to the budding metaverse.

Text size:

Weiser lives in the midwestern US state of Ohio but his workplace is in a faux realm accessed using virtual reality head gear.

While still the stuff of science fiction for most people, forerunners of the metaverse vision for the internet's future are already de rigueur for handfuls of people beyond the gamer and techno-hipster crowds.

Weiser, founder of a translation start-up, spends 25 to 35 hours each week working with Oculus VR gear on his head in his home in the city of Cincinnati.

A VR application called "Immersed" lets him synch screens such as his computer and smartphone to his virtual world, shutting out distractions around him at home.

Along with "increased focus," the ergonomics are "perfect," Weiser said. Display screens hover where they are easily seen and can be changed to any size.

Weiser taps on his keyboard without seeing it, and appears from the outside to be speaking to himself.

But in his virtual world, he interacts with avatars of colleagues as far away as Argentina and Ireland.

The pandemic boosted use of telework technologies that make it possible for colleagues to collaborate as teams despite being in different locations.

The Holy Grail is to replicate the kind of personal contact possible in offices.

- Persistence -

Florent Crivello co-founded Teamflow, a startup that tailors software for workers to collaborate virtually from their computers.

"We are building the metaverse for work," Crivello said, who added VR headsets aren't quite ready for "prime time".

"All of our collaboration tools are still on desktop; we want to meet people where they are."

Teamflow virtual offices look like on-screen game boards with meeting rooms, sofas and more.

Workers are represented by round icons that feature their picture, or live video of their face, and can initiate chats with colleagues by moving their "pawn" close to that of a co-worker.

If the person virtually approached has a microphone hooked up, they can automatically hear each other like they would be able to in real life.

Key to the experience is "persistence," the fact that the virtual environment exists whether a particular worker is in it or not, said Crivello.

"That's a defining characteristic," he noted.

For example, Teamflow users who "write" on a virtual white board in a faux meeting room will find it there when they return the next day.

About 1,000 people use the Teamflow app every workday.

VR app "Immersed", for its part, said it has won tens of thousands of users after a difficult period at the end of 2019, when the company almost disappeared.

"The adoption curve was in the disillusioned phase, it was the bottom of the valley and we ran out of money," said Immersed co-founder Renji Bijoy.

"When I told my team that they could go look for jobs, all seven of them said unanimously, 'We're not going anywhere.'"

- Too unreal? -

The pandemic fueled a trend to remote work, reviving investor interest in startups innovating in the sector.

At the same time, VR itself gained momentum, thanks to investments by Facebook-parent Meta in its Oculus unit and the metaverse overall.

"We are trying to build a world where anyone could live anywhere and put on a pair of glasses and feel like they're actually teleporting to their virtual office," Bijoy said.

Missing links, for Bijoy, include lifelike avatars instead of cartoonish animated characters, and body tracking that lets movements or gestures be replicated in virtual worlds.

"It's not that far away," Bijoy said of such technology, expecting to see it "much sooner than five years".

Some users fear that working in VR will be misinterpreted or misunderstood and would rather stay anonymous, like one graphic designer from New York, who used to spend six hours a day working from immersed during the pandemic.

He customized his Oculus headset for comfort, and built his own room in "Immersed", a virtual reproduction of his favorite library complete with rustling pages and soft footsteps.

The New York resident told of his productivity soaring but his health suffering.

He forgot to take breaks, losing track of place and time.

"I would take the headset off and it was kind of jarring, it was just a bit of like a slap in the face, being back in reality," this man said.

A blood test showed he was low on Vitamin D, and he suspected part of the cause was spending so much time out of the sun and in virtual reality.

"I just stopped using it," the designer said. "I don't think that it's healthy to replace reality with virtual reality."

M.Cunningham--TFWP